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Creature Supervisor

Candidate-se agora mesmo! Candidatar-se depois Job ID 10073895 Local Vancôver, Canadá Empresa Industrial Light & Magic Data da publicação 08/08/2024

Descrição do cargo:

Position Summary

We are looking for an outstanding teammate to join our Creature team. As a Creature Supervisor, you will be responsible for supporting a team of Creature Technical Directors (TDs) on a show-to-show basis.

A Supervisor's duties include set-up of the creature pipeline per show, including writing tools, rigging, and simulation set-up when applicable. Additionally, our Creature Supervisors support their teams in the running of simulation shots (flesh, hair, muscle, cloth, and rigid body) as well as rigging and scripting tasks. They are also responsible for triage and troubleshooting related to assets across disciplines. They delegate assignments and act as the creative, technical, and morale lead for the Creature team. Creature Supervisors also provide constructive feedback on crew performance, make recommendations, and resolve issues.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the Creature team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Develop the aesthetic look and provide technical continuity across show(s)
  • Review Creature TD shotwork and provide feedback
  • Advanced creature or hard surface rigging and enveloping, set up and run cloth, hair, muscle, rigid body simulations
  • Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to bid, schedule, and cast shotwork
  • Work with global and local heads of departments (HODs) to establish workflows and standard methodologies for CFX and rigging work
  • Troubleshoot creature rigging issues for artists in other departments
  • Mentor junior artists, as well as newly hired Creature TDs
  • Script utilities/tools/plug-ins in Maya and other DCCs
  • Make aesthetic choices on shotwork
  • Make bid estimates, which in turn influence hiring decisions
  • Participate in the recruitment process for the Creature team
  • Special projects as needed

What We’re Looking For

  • 7+ years relevant professional experience with proven leadership experience, and a BA in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
  • High proficiency in body/facial rigging. Working experience with proprietary modular rigging systems as well as off the shelf Maya rigging tools
  • Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
  • High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
  • Troubleshoot creature rigging and pipeline issues for artists in other disciplines
  • Experience with look of simulated motions
  • Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus
  • Proficiency with Linux, Python, Maya
  • Positive demeanour and a phenomenal teammate, with good interpersonal and communication skills
  • Ability to learn quickly and assimilate new information
  • Basic proficiency in another area such as Modeling, Texture, TD, or Animation is a bonus

The hiring range for this position in Vancouver is C$153,600 to C$196,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.


Sobre Industrial Light & Magic:

Fundada em 1975 por George Lucas, a ILM é a principal unidade de efeitos especiais do mundo, atendendo às indústrias do cinema, produção comercial e atrações. A ILM criou efeitos visuais para mais de 325 filmes e desempenhou um papel fundamental em sete dos dez maiores sucessos de bilheteria em todo o mundo e contribuiu para 25 dos 50 melhores. A ILM definiu o padrão para efeitos visuais, criando algumas das imagens mais impressionantes na história do cinema. Na vanguarda da revolução digital, a empresa continua a quebrar abrir novos caminhos em efeitos visuais, realidade virtual, realidade aumentada e cinema imersivo.

Sobre The Walt Disney Company:

A The Walt Disney Company, juntamente com suas subsidiárias e afiliadas, é uma líder diversificada em entretenimento familiar e mídia internacional que inclui três segmentos principais de negócios: Disney Entertainment, ESPN e Disney Experiences. Desde seus primeiros passos como um estúdio de desenho animado na década de 1920 até se tornar o atual nome de destaque na indústria do entretenimento, a Disney orgulhosamente dá continuidade a seu legado de criação de histórias e experiências de padrão internacional para toda a família. As histórias, personagens e experiências da Disney tocam consumidores e visitantes de todas as partes do mundo. Com operações em mais de 40 países, nossos funcionários e colaboradores trabalham juntos para criar experiências de entretenimento adoradas por todos.

Esta vaga é oferecida junto à ILM (Vancouver) Inc., que é parte de um segmento de negócios que chamamos de Industrial Light & Magic.

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