ILM Immersive Senior Character Technical Artist / Rigger
Candidate-se agora mesmo! Candidatar-se depois Job ID 10001112 Local São Francisco, Califórnia, Estados Unidos Empresa Industrial Light & Magic Data da publicação 31/05/2023Descrição do cargo:
We are looking for a creative problem solver who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.
Character Technical Artists design and build animation setups and systems, and partner with Modelers, Animators, Designers, and Engineers to bring our characters to life.
What You’ll Do
Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets
Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required
Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and constraints used for character animation
Develop familiarity of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework - this position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation
Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews
Actively participate in concept testing of new ideas and building of rapid prototypes
What We’re Looking For
5+ years experience as a Character TD, Technical Artist-Rigger or Technical Animator role for AAA game development, directly supporting the production with rigging, scripting & tool development.
4+ years production experience with Maya, Maya API
Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience
Knowledgeable of the real-time art production pipeline & process for different types of asset creation - especially of potential pitfalls and other risks involved with movement mechanics & deformation
Strong grasp of basic animation principles, clear understanding of anatomy, kinematics & deformation
Extensive experience with integration of performance capture animation for both body & face
Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred
Bonus points for:
Deep knowledge of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Matinee
Experience with cloth, hair, fracturing and rigid simulations
Working knowledge of Linux, Perforce, Linear Algebra
VFX production experience
Experience or interest in the creation of VR & MR experiences
*A portfolio/reel submission - including a detailed breakdown of your work in each section - is required with all applications*
The hiring range for this position in San Francisco is $113,300 to $141,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Sobre Industrial Light & Magic:
Fundada em 1975 por George Lucas, a ILM é a principal unidade de efeitos especiais do mundo, atendendo às indústrias do cinema, produção comercial e atrações. A ILM criou efeitos visuais para mais de 325 filmes e desempenhou um papel fundamental em sete dos dez maiores sucessos de bilheteria em todo o mundo e contribuiu para 25 dos 50 melhores. A ILM definiu o padrão para efeitos visuais, criando algumas das imagens mais impressionantes na história do cinema. Na vanguarda da revolução digital, a empresa continua a quebrar abrir novos caminhos em efeitos visuais, realidade virtual, realidade aumentada e cinema imersivo.
Sobre The Walt Disney Company:
A The Walt Disney Company, juntamente com suas subsidiárias e afiliadas, é um empreendimento diversificado e líder mundial de mídia e entretenimento, que atua em cinco segmentos de negócios com os seguintes segmentos de negócios: Disney Entertainment, ESPN, Disney Parks, and Experiences and Products. Desde seus primeiros passos como um estúdio de desenho animado na década de 1920 até se tornar o atual nome de destaque na indústria do entretenimento, a Disney orgulhosamente dá continuidade a seu legado de criação de histórias e experiências de padrão internacional para toda a família. As histórias, personagens e experiências da Disney tocam consumidores e visitantes de todas as partes do mundo. Com operações em mais de 40 países, nossos funcionários e colaboradores trabalham juntos para criar experiências de entretenimento adoradas por todos.
Esta vaga é oferecida junto à Lucasfilm Ent Co Ltd, LLC Payroll Svc, que é parte de um segmento de negócios que chamamos de Industrial Light & Magic.
Lucasfilm Ent Co Ltd, LLC Payroll Svc é um empregador que dá oportunidades iguais. Os candidatos serão selecionados para emprego independente de raça, cor, religião, sexo, nacionalidade, orientação sexual, identidade de gênero, necessidade especial ou status de veterano protegido. A Disney promove uma cultura de negócios em que ideias e decisões de todas as pessoas nos ajudam a crescer, inovar, criar as melhores histórias e ser relevantes em um mundo de rápidas mudanças.